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Fire Dragon scale = +233 to fire damage on weapon.
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I have just started a Lets Play series of Torchlight II, using synergies mod.
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Too tempting, I removed it and go synergies alone. Hey everyone here in r/Torchlight I come baring hope. To add to this it throws vendors with OP items and such all over the place. This is one of the reasons why I do not recommend essentials.
#Torchlight 2 synergies mod aura above character mods#
Reiner's Gear : some of these items are OP. It is not part of Synergies though, but it is part of one of the many mods that essentials bring. Item Affix Expansion : I think (from memory, can't recall exactly) some of the affixes added were quite OP Chaos Ember Crafting - Craftable Damage absorption gems (up to 7 in DR) Synergies Legendary Items - Over 300 new Legendary equipment, 30 in general play through, 90 in tier0 content and 240+ in tier1 content Endgame Dungeons in Synergies 1) Derinkuyu Raid (Tier0) 2) Or'ak Basin Zone (Tier 0. It also changes attributes to items in a way that is not really explained in the mod. Then the Synergies mod could be exactly what youre looking for. Daylight Robbery : too much items on screen in some areas. Wand Homing Projectile : in some cases it can screw you (if you want to hit a summoner for instance at distance, you won't be able to because the projectiles will keep hitting his minions) Smarter Gambler : indirectly it makes the game much more easier because you get uniques and legendaries way earlier on Power Skulls : I can't verify right now, but i'm quite sure most of these skulls are OP Potions and Spell Vendors : because of the speed buff potions
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